Followers know I own one of 100 MEGA65 Dev Kits (#261) to closely follow and enjoy the development of the MEGA65. That ownership allows me to experience, once again, my love of Commodore computers and the joy of BASIC and 8-bit computers. Was it a pricey purchase? For Sure. Was it worth it? Every penny!
Video Courtesy MEGA65
I use my Dev Kit not in true developer fashion, but as a user and to help spread the word of why every Commodore retro-computing fan needs to start saving their pennies and selfishly, to have a great time learning about this computer that “could have been.” Want information on the MEGA65? Check out the official page.
I’ve created much content about the MEGA65. This page collects all my MEGA65 content onto a single quick reference page and will become the starting point for my “all things MEGA65.” Bookmark/Favorite the page now. Go ahead. I’ll wait. Done? Great, let’s continue to the content.
Below is a link to each blog post in the series. Blog posts may contain a companion YouTube video and links that support the post content.
This is the companion blog post for my 2022-04-03 live stream edit; Part III: Playing the C64 demos from the MEGA65 on boarding SD Card. This is a short edit of a much longer live stream where I continue my look at the “b-side” of the MEGA65 onboarding SD card that includes a C64 disk image full of games and demos to run on the MEGA65 in Commodore 64 mode. We’ve run through the games and this video is all demos! Before the demos, I unbox a few items that will appear in future content and a gift from one of my producers.
In my blog post, Converting a Commodore 128 Submarine Tracking System BASIC Program to the MEGA65, I show what the title suggests, converting a Commodore 128 BASIC V7 program, the Submarine Tracking System, found on page 116 of the C128 Programmer’s Reference Guide to MEGA65 BASIC which began it’s life on the unreleased Commodore 65 with BASIC 10. This blog post and companion video is a follow-up to that project. I have a bunch of information to share. Let’s get to it.
This is the companion blog post for my 2022-03-13 live stream edit; Part II: Playing the C64 demos from the MEGA65 on boarding SD Card. This 29 minute video is an edit of a longer one hour and thirty-five minute live stream where I continue my look at the “b-side” of the MEGA65 onboarding SD card that includes a C64 disk image full of games and demos to run on the MEGA65 in Commodore 64 mode. Before the demos, I share a couple of recent retro-related purchases, or RRRPs, or triple R P!
In a past live stream, not currently available to view, I tried to convert a BASIC program from the Commodore 128 Programmer’s Reference Guide to use on the MEGA65. What I thought would be a line-by-line conversion caught me off guard, as I found there were significant differences between Commodore BASIC 7 (CBM 128) and Commodore BASIC 10 (CBM 65 / MEGA65).
This is the companion blog post for my 2022-02-23 live stream edit; Part I: Playing the C64 demos from the MEGA65 on boarding SD Card. The 25 minute video is an edit of a longer one hour and fifteen minute live stream where I look at the “b-side” of the MEGA65 onboarding SD card that includes a C64 disk image full of games and demos to run on the MEGA65 in Commodore 64 mode. Before the demos, I discuss new books that adorn my retro-library, including one “the Lovely Accountant” gave me as a birthday gift.
Full disclosure, I use my M1 MacBook Pro daily, e.g. this blog post, and wouldn’t think about replacing it with any other computer (including the new MacBook Pro). It is the best computer I’ve ever owned. It’s fast, has great battery life, and plows through any task I throw at it. With that confession, this blog post is a fun exercise to keep the nostalgic 1980s rivalry between Commodore and Apple alive.
This page is the companion blog post to the live stream conducted on 2022-01-02. During that live stream, I install the latest .COR file on the MEGA65, look at the new and much speedier core (
.COR) flasher, install the latest SD card files, download the latest .ROM, and review several sections of the onboarding SD card that will ship with the MEGA65.
In this companion blog post to the edit of my Christmas Eve 2021 live stream, I celebrate the holiday and briefly lament about the MEGA65 delay; however, it becomes a great time as viewers share stories and I share previews of the recently released box art (suitable for cutting, which I do at the beginning of the video) and the onboarding SD card that will come with new MEGA65s. This edit includes new information and corrections.
For those of us expecting our MEGA65 by Christmas, I have bad news. The MEGA65 is delayed until March! If, like me, you were on the short list to receive a MEGA65 before the end of 2020, looks like it will be the Easter bunny making the delivery instead of Santa. Here’s the official announcement from the Discord channel:
Another Sunday, another livestream and instead of a TI-99/4A topic, I returned to a project that’s been on the back burner for a long time; installing the MEGA65 Bitstream on a Diligent Nexys4 field programmable gate array (FPGA). A MEGA65 livestream would do double duty and make supporter Mislav happy. He’s asked for new MEGA65 content for a while. Here ya go Mislav; this one’s for you.
As a MEGA65 Dev Kit owner, I’ve created several posts to share what’s coming when my favorite Commodore “what could have been” retro computer releases. I’m not going in depth about the MEGA65 in this post and companion video; instead, check out my new MEGA65 page. In this post, I will show you how to get started with the MEGA65, on your Apple Mac computer, while you wait for the hardware to arrive.
Before I begin, I want to send out a huge thank you to Gurce Isikyildiz for his assistance with these instructions. My first attempts to build these tools were unsuccessful. I posted a comment on the MEGA65 Discord channel about my struggles. Gurce responded; however, after several Discord interactions, it became apparent, I needed help (on many levels but in this case; help with Terminal commands). The
mega65-tools are meant to build on an Intel Mac, but not on a newer M1 Mac.
Commodore computing fans will soon have a new device to add to their collection of retro-computers, the MEGA65. In this blog post and companion video, I look at what makes the MEGA65 special and then share items one through five of the ten cool things you will do with the MEGA65 that you can’t do with any other Commodore-inspired recreations such as The C64. Spoiler alert: I include a bonus item to tide you over until number 6 through 10 drop!
In this FAST LOAD, I try to get the new mouSTer from Retrohax.net working with my MEGA65 Developer Kit. Watch the video below and then come back to this blog post to see if I was successful. Spoiler alert; at first the device did not work; however, I get this wonderful USB HID to DB9 connection device working, and it’s not as hard as I imagined.
Updating the MEGA65 requires several steps that can confuse new owners (count me in that group!). This blog post and associated FAST LOAD video will demonstrate the process and serve as a reference to update a MEGA’s SD card essential files,
MEGA65.ROM, core (bitstream), and the M65Connect software. Before reading the rest of the post, I recommend you watch the retroCombs FAST LOAD video. You will find it after the table of contents below.
I’m really excited! I mean, 15 year-old boy excited. That’s how I felt while opening the box, unpacking, assembling, and turning on the new developer’s kit (DevKit) for the first time. Seriously, I’ve not been that excited about a package in some time; and this from the guy who has two brand new Mac minis (with M1 processors) set to arrive a few days before Christmas.
I’ve created several MEGA65 related videos and the library continues to grow. Check out my MEGA65 YouTube channel playlist to view them all.
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