Use the links below to read my MEGA65 blog posts. Want more content, check out my MEGA65 Resource Page
I love my MEGA65 but it’s not a device you throw in your bag on your way out the front door. A portable MEGA65 is in the works but the design is a phone form factor and lacks a physical keyboard.
This short blog post is a supplement to a MEGA65 video I posted on 2022-08-19. The video shows how to update the Hibernated 1 The Director’s Cut 3.5” Floppy upon release of a new version that enhances game play or fixes bugs. It’s fine to load the .d81 disk image and play from the SD card on the MEGA65, but sometimes you need the floppy disk clicking to get that true retro computing experience on the MEGA65.
During a 2022-08-07 live stream, I opened the first boxed software released for the MEGA65, PolyPlay’s Hibernated 1 - Director’s Cut by Stefan Vogt. To see what’s included in the box, watch the companion video below. After the livestream, it became apparent I should create a companion blog post that provides background and a follow-up livestream to provide an example of game play.
In the post Run a MEGA65 on your Mac using Xemu, I show how to install the XEMU emulator for the MEGA65, xmega65, on a Mac. It’s time to stretch my operating system’s legs and install it on another popular system. No, I’m not installing on Windows but on an operating system that may surprise many; ChromeOS!
My Master the MEGA65 Keyboard created a lot of conversation. I knew during the creation of that content that I was going to miss, or mis-explain, concepts and I was ready for the comments and suggestions to roll in. The MEGA65 community didn’t let me down and in this blog post and companion video, I’ve captured the best additions to further our knowledge of the MEGA65 and continue to build a mastery of the keyboard.
A feature of the MEGA65 DevKit I miss with the production MEGA65 is the ability to “out-of-the-box” connect it to my Mac and use tools like M65 Connect or the command-line tools M65 or MEGA65_FTP. These tools allow me to manage the internal SD card on my MEGA65 DevKit with my Mac without removing the SD card from the MEGA65 and provide other “fascinating tools.” More on those tools later.
I love a good keyboard shortcut and consider myself a Mac shortcut connoisseur. One of the fun features of the MEGA65 is the keyboard; both the hardware and the functionality. In this blog post and companion video, I cover the keyboard layout, functions, and shortcuts you need to master the MEGA65 keyboard. Time to learn how to be a keyboard NINJA on the MEGA65.
This is the companion blog post for my 2022-04-03 live stream edit; Part III: Playing the C64 demos from the MEGA65 on boarding SD Card. This is a short edit of a much longer live stream where I continue my look at the “b-side” of the MEGA65 onboarding SD card that includes a C64 disk image full of games and demos to run on the MEGA65 in Commodore 64 mode. We’ve run through the games and this video is all demos! Before the demos, I unbox a few items that will appear in future content and a gift from one of my producers.
In my blog post, Converting a Commodore 128 Submarine Tracking System BASIC Program to the MEGA65, I show what the title suggests, converting a Commodore 128 BASIC V7 program, the Submarine Tracking System, found on page 116 of the C128 Programmer’s Reference Guide to MEGA65 BASIC which began it’s life on the unreleased Commodore 65 with BASIC 10. This blog post and companion video is a follow-up to that project. I have a bunch of information to share. Let’s get to it.
This is the companion blog post for my 2022-03-13 live stream edit; Part II: Playing the C64 demos from the MEGA65 on boarding SD Card. This 29 minute video is an edit of a longer one hour and thirty-five minute live stream where I continue my look at the “b-side” of the MEGA65 onboarding SD card that includes a C64 disk image full of games and demos to run on the MEGA65 in Commodore 64 mode. Before the demos, I share a couple of recent retro-related purchases, or RRRPs, or triple R P!
In a past live stream, not currently available to view, I tried to convert a BASIC program from the Commodore 128 Programmer’s Reference Guide to use on the MEGA65. What I thought would be a line-by-line conversion caught me off guard, as I found there were significant differences between Commodore BASIC 7 (CBM 128) and Commodore BASIC 10 (CBM 65 / MEGA65).
This is the companion blog post for my 2022-02-23 live stream edit; Part I: Playing the C64 demos from the MEGA65 on boarding SD Card. The 25 minute video is an edit of a longer one hour and fifteen minute live stream where I look at the “b-side” of the MEGA65 onboarding SD card that includes a C64 disk image full of games and demos to run on the MEGA65 in Commodore 64 mode. Before the demos, I discuss new books that adorn my retro-library, including one “the Lovely Accountant” gave me as a birthday gift.
Full disclosure, I use my M1 MacBook Pro daily, e.g. this blog post, and wouldn’t think about replacing it with any other computer (including the new MacBook Pro). It is the best computer I’ve ever owned. It’s fast, has great battery life, and plows through any task I throw at it. With that confession, this blog post is a fun exercise to keep the nostalgic 1980s rivalry between Commodore and Apple alive.
This page is the companion blog post to the live stream conducted on 2022-01-02. During that live stream, I install the latest .COR file on the MEGA65, look at the new and much speedier core (
.COR) flasher, install the latest SD card files, download the latest .ROM, and review several sections of the onboarding SD card that will ship with the MEGA65.
In this companion blog post to the edit of my Christmas Eve 2021 live stream, I celebrate the holiday and briefly lament about the MEGA65 delay; however, it becomes a great time as viewers share stories and I share previews of the recently released box art (suitable for cutting, which I do at the beginning of the video) and the onboarding SD card that will come with new MEGA65s. This edit includes new information and corrections.
For those of us expecting our MEGA65 by Christmas, I have bad news. The MEGA65 is delayed until March! If, like me, you were on the short list to receive a MEGA65 before the end of 2020, looks like it will be the Easter bunny making the delivery instead of Santa. Here’s the official announcement from the Discord channel:
The MEGA65 is AVAILABLE! That was the virtual shout during early October 2021. The first 400, of which I snagged one, will ship late December, while another batch of 1000 will ship during Q2 of next year. As of this writing, there are a few available. At around $850 USD, these pre-orders may be out of reach of some early adopters. If that’s the case, there are two ways you can begin your MEGA65 journey while production increases and costs decrease during the next couple of years.
Another Sunday, another livestream and instead of a TI-99/4A topic, I returned to a project that’s been on the back burner for a long time; installing the MEGA65 Bitstream on a Diligent Nexys4 field programmable gate array (FPGA). A MEGA65 livestream would do double duty and make supporter Mislav happy. He’s asked for new MEGA65 content for a while. Here ya go Mislav; this one’s for you.
As a MEGA65 Dev Kit owner, I’ve created several posts to share what’s coming when my favorite Commodore “what could have been” retro computer releases. I’m not going in depth about the MEGA65 in this post and companion video; instead, check out my new MEGA65 page. In this post, I will show you how to get started with the MEGA65, on your Apple Mac computer, while you wait for the hardware to arrive.
Before I begin, I want to send out a huge thank you to Gurce Isikyildiz for his assistance with these instructions. My first attempts to build these tools were unsuccessful. I posted a comment on the MEGA65 Discord channel about my struggles. Gurce responded; however, after several Discord interactions, it became apparent, I needed help (on many levels but in this case; help with Terminal commands). The
mega65-tools are meant to build on an Intel Mac, but not on a newer M1 Mac.
Commodore computing fans will soon have a new device to add to their collection of retro-computers, the MEGA65. In this blog post and companion video, I look at what makes the MEGA65 special and then share items one through five of the ten cool things you will do with the MEGA65 that you can’t do with any other Commodore-inspired recreations such as The C64. Spoiler alert: I include a bonus item to tide you over until number 6 through 10 drop!
In this FAST LOAD, I try to get the new mouSTer from Retrohax.net working with my MEGA65 Developer Kit. Watch the video below and then come back to this blog post to see if I was successful. Spoiler alert; at first the device did not work; however, I get this wonderful USB HID to DB9 connection device working, and it’s not as hard as I imagined.
Updating the MEGA65 requires several steps that can confuse new owners (count me in that group!). This blog post and associated FAST LOAD video will demonstrate the process and serve as a reference to update a MEGA’s SD card essential files,
MEGA65.ROM, core (bitstream), and the M65Connect software. Before reading the rest of the post, I recommend you watch the retroCombs FAST LOAD video. You will find it after the table of contents below.
I’m really excited! I mean, 15 year-old boy excited. That’s how I felt while opening the box, unpacking, assembling, and turning on the new developer’s kit (DevKit) for the first time. Seriously, I’ve not been that excited about a package in some time; and this from the guy who has two brand new Mac minis (with M1 processors) set to arrive a few days before Christmas.